Welcome to Game Server Manager’s documentation!¶
Contents:
Game Server Manager¶
Command to manage and control various types of game servers.
- Free software: MIT license
- (Coming soon!) Documentation: https://game-server-manager.readthedocs.io.
Requirements¶
- POSIX Complient System - built and tested on Arch Linux, but should work on any Linux, MAC OSX or Windows Subsystem for Linux version
Uses and requires the following commands:
grep java # optional for Java based servers ln nohup ps screen # optional for screen based servers steamcmd # optional for Steam based servers vim # or whatever your default $EDITOR command is which
Python - built and tested with 3.6, but for full 1.0 release, unit tests will suppport 2.7 and 3.4+ unless there is a compelling reason not to
Features¶
Allows full management of different types of servers with full configuration supported for each. Existing types (so far):
Generic configurable gameserver types¶
- Custom Screen (custom_screen): Generic gameserver that has an interactive console and can easily be ran via the screen command. Requires additional configuration to work.
- Custom Steam (custom_steam): Generic gameserver that can be installed and updated from Steam. Also, optionally support Steam workshop. Requires additional configuration to work.
- Custom RCON (custom_rcon): Generic Steam gameserver with Source RCON protocol support. Requires additional configuration to work.
- Java (java): Generic Java base gameserver that can be ran with screen. Requires additional configuration to work.
Gameservers for specific games¶
- Minecraft (minecraft): Java based gameserver ran with screen for Minecraft.
- ARK (ark): Steam based gameserver with RCON support for ARK: Surivial Evolved.
Quickstart¶
Install from pip:
sudo pip install game_server_manager
gs --help
gs will attempt to use .gs_config.json as the main configuration file. If this does not exist, you must provide all configuration options via command line. -t will speciify type of gameserver and -s will save a .gs_config.json file based on your commandline parameters.
Generic¶
Generate default config (assuming generic type of custom_screen):
gs -t custom_screen -s status
Edit .gs_config.json with anything that is relevant to your server
Start server:
gs start
Optional: Once you get everything working, make an issue and/or pull request to make a new server type so you do not have to configure in the future!
Minecraft¶
Existing Install¶
If you already have an existing install, it is simple to set up gs to run with it:
gs -t minecraft -s status
This will generate a default .gs_config.json file. Edit this to match your existing install.
Java¶
You much have Java installed to run Minecraft. If you need help installing Java, consult the documentation on the Minecraft wiki:
Firewall¶
Open any firewall ports you need as detailed on Minecraft wiki:
Install/Start¶
Assuming you want the latest stable version of Minecraft and the server to run as user minecraft with all of the default settings:
gs -t minecraft -u minecraft -s install
gs start
gs status
See gs -t minecraft install –help for more details.
ARK¶
Existing Install¶
If you already have an existing install, it is simple to set up gs to run with it:
gs -t ark -s status
This will generate a default .gs_config.json file. Edit this to match your existing install.
SteamCMD¶
Install SteamCMD according to the docs for your OS:
- Valve Docs: https://developer.valvesoftware.com/wiki/SteamCMD
- Arch Linux: https://wiki.archlinux.org/index.php/Steam#SteamCMD
Open File Limit¶
Increase Open Files Limit as detailed on ARK wiki:
Firewall¶
Open any firewall ports you need as detailed on ARK wiki:
Install/Start¶
Assuming you want the server to run as user ark with all of the default settings and no mods:
gs -t ark -u ark -s install
gs start
gs status
See gs -t ark install –help for more details.
Multiple Instances¶
It is common to run multiple ARK servers together as a cluster. To do this, you want to use the instance_overrides config option. Example .gs_config.json
You can run subcommands against all instances at once with -ci @all. You can even run them all in parellel (get for starting and stopping) with -p:
gs start -ci @all -p
gs status -ci @all
gs stop -ci @all -p
Planned¶
Stuff planned before the 1.0 release:
- Full Unit Test and code coverage (Python 2.7, 3.4+ support)
- Documentation
- Forge and Curse support for Minecraft servers
- Backup command for all servers
- Staging support to update servers while still running
- Probably more stuff and maybe more server types
Credits¶
This package was created with Cookiecutter and the audreyr/cookiecutter-pypackage project template.
Installation¶
Stable release¶
To install Game Server Manager, run this command in your terminal:
$ pip install game_server_manager
This is the preferred method to install Game Server Manager, as it will always install the most recent stable release.
If you don’t have pip installed, this Python installation guide can guide you through the process.
From sources¶
The sources for Game Server Manager can be downloaded from the Github repo.
You can either clone the public repository:
$ git clone git://github.com/AngellusMortis/game_server_manager
Or download the tarball:
$ curl -OL https://github.com/AngellusMortis/game_server_manager/tarball/master
Once you have a copy of the source, you can install it with:
$ python setup.py install
Contributing¶
Contributions are welcome, and they are greatly appreciated! Every little bit helps, and credit will always be given.
You can contribute in many ways:
Types of Contributions¶
Report Bugs¶
Report bugs at https://github.com/AngellusMortis/game_server_manager/issues.
If you are reporting a bug, please include:
- Your operating system name and version.
- Any details about your local setup that might be helpful in troubleshooting.
- Detailed steps to reproduce the bug.
Fix Bugs¶
Look through the GitHub issues for bugs. Anything tagged with “bug” and “help wanted” is open to whoever wants to implement it.
Implement Features¶
Look through the GitHub issues for features. Anything tagged with “enhancement” and “help wanted” is open to whoever wants to implement it.
Write Documentation¶
Game Server Manager could always use more documentation, whether as part of the official Game Server Manager docs, in docstrings, or even on the web in blog posts, articles, and such.
Submit Feedback¶
The best way to send feedback is to file an issue at https://github.com/AngellusMortis/game_server_manager/issues.
If you are proposing a feature:
- Explain in detail how it would work.
- Keep the scope as narrow as possible, to make it easier to implement.
- Remember that this is a volunteer-driven project, and that contributions are welcome :)
Get Started!¶
Ready to contribute? Here’s how to set up game_server_manager for local development.
Fork the game_server_manager repo on GitHub.
Clone your fork locally:
$ git clone git@github.com:your_name_here/game_server_manager.git
Install your local copy into a virtualenv. Assuming you have virtualenvwrapper installed, this is how you set up your fork for local development:
$ mkvirtualenv game_server_manager $ cd game_server_manager/ $ python setup.py develop
Create a branch for local development:
$ git checkout -b name-of-your-bugfix-or-feature
Now you can make your changes locally.
When you’re done making changes, check that your changes pass flake8 and the tests, including testing other Python versions with tox:
$ flake8 gs_manager tests $ python setup.py test or py.test $ tox
To get flake8 and tox, just pip install them into your virtualenv.
Commit your changes and push your branch to GitHub:
$ git add . $ git commit -m "Your detailed description of your changes." $ git push origin name-of-your-bugfix-or-feature
Submit a pull request through the GitHub website.
Pull Request Guidelines¶
Before you submit a pull request, check that it meets these guidelines:
- The pull request should include tests.
- If the pull request adds functionality, the docs should be updated. Put your new functionality into a function with a docstring, and add the feature to the list in README.rst.
- The pull request should work for Python 2.7, 3.3, 3.4, 3.5 and 3.6, including PyPy. Check https://travis-ci.org/AngellusMortis/game_server_manager/pull_requests and make sure that the tests pass for all supported Python versions.
Credits¶
Development Lead¶
- Christopher Bailey <cbailey@mort.is>
Contributors¶
None yet. Why not be the first?