ftrack connect houdini

Basic Houdini integration with ftrack.

Installing

Installing with pip

Installation is simple with pip:

pip install ftrack-connect-houdini

Note

This project is not yet available on PyPi.

Building from source

You can also build manually from the source for more control. First obtain a copy of the source by either downloading the zipball or cloning the public repository:

git clone git@bitbucket.org:postmodern_dev/ftrack-connect-houdini.git

Then you can build and install the package into your current Python site-packages folder:

python setup.py install

Alternatively, just build locally and manage yourself:

python setup.py build

Building documentation from source

To build the documentation from source:

python setup.py build_sphinx

Then view in your browser:

file:///path/to/ftrack-connect-houdini/build/doc/html/index.html

Dependencies

Additional For building

Using

Find out all information you need to use houdini with ftrack.

Launching

Publishing asset versions

Use the publish asset dialog to publish a new asset version from Houdini.

For now supported asset types are:

  • Scene
  • Geometry
  • Camera

To publish a new asset or version up an existing, simply select it in your scene and bring up the publish asset dialog from the ftrack menu. Select the task you want to publish to and the type of asset you want to publish. You also need to give the asset a unique name or select the name of an existing asset to version up. A thumbnail can be added manually or as a screenshot of the current viewport.

_images/houdini_publish_asset.png

Importing asset versions

To import an existing asset into Houdini, open the ImportAsset dialog from the ftrack menu. Browse to an entity that has asset versions and select the version in the list. Components on that version will be shown and can be imported from a location if that location is available to you.

_images/houdini_import_panel.png

Managing asset versions in the scene

The asset manager can be used to track and manage the existing assets that have been imported into the scene. They can easily be versioned up or down using the asset manager. The asset manager can also be used to select assets in the scene to find them more easily.

_images/houdini_asset_manager.png

Developing

Discover how to develop and extend the default ftrack integration with Houdini.

Glossary

Release and migration notes

Find out information about what has changed between versions and any important migration notes to be aware of when switching to a new version.

Release Notes

0.1.2

30 November 2016
  • changed

    Add Support for Cache Asset (HoudiniScene/HoudiniNodes/Alembic Mode) Cache - it is a *.bgeo or *.vdb sequence publisher from Houdini

  • changed

    Add Camera Aperture, Resolution and other type.

  • fixed

    Check what type of Node selected in some type of Publish.

  • fixed

    ConnectorCamera not asset publish hierarchy animation.

0.1.1

28 November 2016
  • new

    Add Support for Publish Scene (All/ Selected Mode)

  • new

    Add Support for Publish Geometry Asset (HoudiniScene/HoudiniNodes/Alembic Mode)

  • new

    Add Support for Camera Asset (HoudiniScene/HoudiniNodes/Alembic Mode)

  • fixed

    UiReplace PySide module with QtExt.

  • fixed

    ConnectorHoudini doesn’t starts when no handles attribute exists in shot.

  • fixed

    ConnectorAdd new style of startup Frames set. If handles exists it set handles as Global parameter and with play-bar you can see actual frame range and handles is extended.

0.1.0

1 January 2016
  • new

    Initial release of ftrack connect Houdini plug-in.

Indices and tables