ftrack connect houdini¶
Basic Houdini integration with ftrack.
Installing¶
Installing with pip¶
Installation is simple with pip:
pip install ftrack-connect-houdini
Note
This project is not yet available on PyPi.
Building from source¶
You can also build manually from the source for more control. First obtain a copy of the source by either downloading the zipball or cloning the public repository:
git clone git@bitbucket.org:postmodern_dev/ftrack-connect-houdini.git
Then you can build and install the package into your current Python site-packages folder:
python setup.py install
Alternatively, just build locally and manage yourself:
python setup.py build
Building documentation from source¶
To build the documentation from source:
python setup.py build_sphinx
Then view in your browser:
file:///path/to/ftrack-connect-houdini/build/doc/html/index.html
Dependencies¶
- Python >= 2.6, < 3
- ftrack connect >= 0.1.2, < 2
- houdini >= 2014, <= 2016
Additional For building¶
- Sphinx >= 1.2.2, < 2
- sphinx_rtd_theme >= 0.1.6, < 1
Using¶
Find out all information you need to use houdini with ftrack.
Launching¶
Publishing asset versions¶
Use the publish asset dialog to publish a new asset version from Houdini.
For now supported asset types are:
- Scene
- Geometry
- Camera
To publish a new asset or version up an existing, simply select it in your scene and bring up the publish asset dialog from the ftrack menu. Select the task you want to publish to and the type of asset you want to publish. You also need to give the asset a unique name or select the name of an existing asset to version up. A thumbnail can be added manually or as a screenshot of the current viewport.

Importing asset versions¶
To import an existing asset into Houdini, open the ImportAsset dialog from the ftrack menu. Browse to an entity that has asset versions and select the version in the list. Components on that version will be shown and can be imported from a location if that location is available to you.

Managing asset versions in the scene¶
The asset manager can be used to track and manage the existing assets that have been imported into the scene. They can easily be versioned up or down using the asset manager. The asset manager can also be used to select assets in the scene to find them more easily.

Developing¶
Discover how to develop and extend the default ftrack integration with Houdini.
API reference¶
Glossary¶
Release and migration notes¶
Find out information about what has changed between versions and any important migration notes to be aware of when switching to a new version.
Release Notes¶
0.1.2¶
30 November 2016- changed
Add Camera Aperture, Resolution and other type.
- fixed
Check what type of Node selected in some type of Publish.
- fixed
ConnectorCamera not asset publish hierarchy animation.
0.1.1¶
28 November 2016- new
Add Support for Publish Scene (All/ Selected Mode)
- new
Add Support for Publish Geometry Asset (HoudiniScene/HoudiniNodes/Alembic Mode)
- new
Add Support for Camera Asset (HoudiniScene/HoudiniNodes/Alembic Mode)
- fixed
UiReplace PySide module with QtExt.
- fixed
ConnectorHoudini doesn’t starts when no handles attribute exists in shot.
- fixed
ConnectorAdd new style of startup Frames set. If handles exists it set handles as Global parameter and with play-bar you can see actual frame range and handles is extended.
0.1.0¶
1 January 2016- new
Initial release of ftrack connect Houdini plug-in.